#include "stdafx.h"
#include "StandardShaders.h"
#include "Shader.h"
#include "ShaderRegistry.h"
#include "Scene.h"
#include "RayTraceSystem.h"
#include "TextureData.h"

namespace RayTracePro
{

	void RegisterStandardShaders(ShaderRegistry * registry)
	{

	}
}